![]() Make sure you get the full version, which supports many CPU architectures, including PowerPC, which the Wii uses. It costs $799, but you canĭownload it illegally, like I did. In order to disassemble the game's code, I use IDA Pro. If I could be given access to the source code, and if there's any specific task being worked on at the moment, please let me know. Has anyone written down what's been documented so far? I still believe that the assembly representation of the game could be modified and understood well enough to edit it without any conversions. Are they a member here?Īnd any thing I can do to help, I surely will. Did that person need a C++ representation, or was it done purely with the assembly code?Īnd surely, either way, I see that this person could be helpful here as well. Well tell me, what's needed to view the source as assembly code?Īnd I assume this kind of thing has been done before? I'm pretty sure you're aware of the Super Mario Galaxy 2 multi-player modification. We'd love to have someone else to help us with it. Only two people are actively looking at the game's code (myself and Arisotura). Riivolution, the program that we use to replace files, supports them, and seeing as you understand the Dolphin debugger, that can also do memory patches. In order to modify the game's code, we use memory patches in order to modify the assembly code. That said, we are working on understanding the game's code more, at which point we might be able to create a C++ representation. We have made a few ASM hacks, but we make them by looking the SMG2's assembly code and reverse engineering it. I first wanted to change the way the game's camera system works, less choppy and more automatic, which is why I first asked this question.Ĭurrently, we have no way of looking at the game's source code. Millions, if not billions, of new possibilities. I see lots of potential in this game, certainly lots. I'd really like to help this community in any way possible, I'd like to rip this game to shreds and gather information on it's inner-workings, modify it, extend it, change it, and such. Secondly, what is used to re-compile the game?Īnd thirdly, any other important factor that I'm not aware of here? I've heard of a program called BrawlBox which can edit the 'Main.dol' of Wii and GaneCube games, but it ultimately fails to load the greater half of the file, making it useless.įirst off, what program do I use to de-compile the game? What's next? How would one de-compile the game, bring it to a state where it's crucial center, then thing that makes it run, is editable in some, non-hex form? So I understand assembly, I've got that part down. Present day, I dwell back into this subject. Super Mario Galaxy has always interested me, I looked into in back then in 2007, but at that time, no tools or community involving it existed, other than a model viewer. Then there's the Wii, a new ballfield, something I haven't done yet. I've mainly been active in PlayStation communities, along with various other games, notably other Genesis games and and DreamCast era and PC games. ![]() That started my video modification hobby. It was only a year before that I got bored one day and decided to 'hack Sonic The Hedgehog 2. ![]() ![]() Main - Archived forums - General SMG hacking - Tools recomended for doing 'this'Įxcuse me if this thread is considered inappropriate, I saw no general threads, and the description of this section is:Īnything about modifying the game's code to do awesome things.īasic question, how is this done? And to put it into context, with what?īefore I go any further, I'll make this clear: I learned how to program when I was 11, in C+ to be precise. Tools recomended for doing 'this' - Kuribo64 Views: 16,337,029Ġ users reading Tools recomended for doing 'this' | 1 guest ![]()
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