![]() ![]() This feature, which Sega AM1 development team members have called a "kids mode", was scrapped because it made the game too easy. A "big head" mode, like the effects of the Primitive Meat item, was first considered for the Sega Saturn port of The House of the Dead.Increases head size of all humanoid creatures (excluding bosses).Īt certain points, UFOs have a 2/3 probability of appearing in the sky. Increases head and hand size of all human characters. ![]() These other items have varying properties. Unlocked after completing Original Mode.Ī costume of Bruno Delinger, a protagonist from Sega's 1998 beat 'em up Dynamite Cop ( Dynamite Deka 2 in Japan). These items alter the player's character model, but will not alter their voice and the story.Ī Caleb Goldman costume. "Free Play" will appear on the screen.Īdds 2 lives to the player's current life count.Īdds 5 lives to the player's current life count.Īllows for more life-ups to be found whenever the player breaks barrels, crates, and vases.Ĭuts the health of enemies down to a quarter of their regular health.ĭoubles all points earned throughout the game. Grants the player infinite credits (continues). Increases the player's number of credits by 10. Increases the player's number of credits by 5. Increases the player's number of credits (continues) by 2. These items enhance gameplay in varying ways. Increases the player's maximum bullet count by 8. Increases the player's maximum bullet count by 4. Increases the player's maximum bullet count by 2. These items increase the player's maximum bullet count by varying amounts. Kills creatures instantly, but only deals twice as much damage to bosses Stronger than the default bullet strength. These items are modifications to the default pistol. The grenades will not affect the environment in the levels, however. Shoots out 3 powerful grenades which explode upon impact. Holds 6 bullets, which all spray at once when fired. Has the same effects of "Primitive Meat". Replaces bullets with batteries for its ammunition. Uses 2 powerful shotgun shells whose bullets scatter with a wide range.Ĭhanges the gun noises to "pew, pew, pew". The bullet icons on the UI (user interface) change accordingly. These items replace the game's default weapon, the pistol, with other weapons. Technically competent and kind of fun, this House of the Dead III Trial unfortunately comes up lacking thanks to its brevity and the concessions that have had to be made to bring it in to the home.The main difference between Arcade and Original Mode is that items can be selected at the beginning of each level to change up the experience. If you just want to make sure House of the Dead III will run on your machine then it is certainly worth a go, otherwise you will find it disappointingly short. It is a teasingly tiny taster of the full product that doesn’t even let you finish the prologue. Unfortunately, even as a trail, this offers very little actual game. Once that’s done, you can start blasting apart zombies however you fancy, and enjoying the satisfyingly graphic, head-popping animations. It looks good and runs well, with enough video options to ensure that even if you are playing on an old, none-gaming PC you should be able to find some way to run it. Technically, though, there is nothing wrong with this port. While this port does make some interesting additions to help make the game feel more involved (your character’s gun and hands are modeled on screen), it just cannot make up for what has been lost. Moving a cursor around the screen with a mouse or controller (assuming you are not one of the handful of people out there with a PC light gun) does nothing to reproduce the joy of the arcade game. ![]()
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