![]() ![]() NSF: I work with a lot of startups these days, so I hear terms like innovative and revolutionary used all the time. Is Virtual Reality the future of storytelling? Imagine doubling that resolution or tripling it? You want to react as a human being to him. WW: Yeah, that's spooky! You have this human reaction. NSF: That one moment where Patrick Watson looks at you… You had 3D movies, but now you're immersing yourself in the movie! MB: I can just imagine watching movies with it. The actual headset was only $150, but then you've gotta get the phone. So I had to buy this phone to get it to work. Marc Bourcier (photographer): With the VR Gear, right now it's only working with certain Android phones: the Samsung Galaxy S6 and the Note 5. If you're using it and if you move your game controller in one direction you’re able to peek around walls and things. Once it starts to recognize when you stand up, that's when things are going to get even more exciting.Ī lot of video games now have that technology. And some of the sensor things are going to start happening. Every six months or so, the resolution is going to get better. WW: Basically, as the library grows, there'll be more to download and try out. The quality of the imagery is much better. Yeah, this is about right! You really feel like you're sitting there. It's definitely better than what I've tried before. I'm going to put the other earbud in and really trip out on this for a second. ![]() He's sitting in front of me, to my right on a piano. There's a wood floor, a dog over there, a palm tree over there. I look around and I see that I'm in his apartment. NSF: He's smoking a cigarette, but I can't smell it. The Oculus will have a higher resolution than this, because this is basically depending on an Android phone, and splitting the phone video in half. I like the graininess, because it gives it a sort of dreamlike quality. The resolution is not 100 per cent, but it's great. Saber-Freedman's head moves around, as he takes in the virtual space. I'm in his apartment! That's pretty neat. NSF: This is very hard to do when you can't see your hands. That's the touchpad, and if you go a little bit above it there's a back button. Put these headphones on. WW: I'll show you where the touch pad is. Hey! I can see out of the front of this thing. NSF: Feels like I'm in a William Gibson novel. Saber-Freedman sits on a stool and Wilansky places the VR Gear unit on his head. ![]() Noah Saber-Freedman: Should I sit down for this? He's playing piano, and you can just sit and watch. One of the demos is a video of Patrick Watson, the musician. It uses a Samsung Android phone you open it up and put the phone inside. Warren Wilansky: This is the first consumer technology that came out based on Oculus - the Gear VR. Tech enthusiast Noah Saber-Freedman - a Concordia graduate student in industrial engineering and lead scrum coordinator at the District 3 Innovation Center - agreed to try out Wilansky’s headset and tell us if the future has indeed arrived. He brought his Samsung Gear VR unit, powered by an embedded smartphone, into our office for a demo. studies) 96, is the founder and president of Plank, a Montreal-based digital agency. Yesterday, Google's parent company Alphabet confirmed it is appointing a new virtual reality (VR) chief to run a dedicated division. Meanwhile the Oculus Rift headset, with its immersive multimedia experience, is now commercially available for the first time.Ĭoncordia graduate Warren Wilansky, BA (comm. 2016 is shaping up to be the year that virtual reality becomes. ![]()
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